Sometime in Q4 2018, a group of game designers from various backgrounds held a casual get-together to discuss playtesting experiences while having BBQ food. This 10 min video represents the gems which were recorded during the sharing session.
Key discussion points:
1. What type of information should we get from playtesting?
2. How does the role of playtesting change throughout the dev cycle
3. How should designers react to playtest results, what factors impact the type of reactions that are appropriate?
Whether it's about learning from others' experiences or reflecting on your own playtesting choices, you're welcome to comment in the video, here in this thread, or resume the conversation elsewhere!
(huge thanks to Leonard Mah for co-organising this, and all participants/volunteers)
About the Roundtable series:
We hope to host small roundtables monthly/bi-monthly to help facilitate game dev discussions beyond the classroom, get participants from diverse backgrounds to learn from each others' perspectives in a casual, open-minded manner, and then publish a video summary of the session for all to learn from!
As this is our first experiment, you're invited to suggest game design topics you'd like to hear more of/participate in. We're also seeking volunteers to help us out specifically with video recording & editing.