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Showing posts from October, 2018

Gamestart 2018

As with every year, the SGG team visits Gamestart organised by Eliphant - unfortunately, we didn't have a Singapore Pavilion this year. However, SGG was part of a really cool panel titled "How do I survive as a game developer?"  "How do I survive as a game developer?" panel (Photo: Adrian Kwong) Gwen (myself) had the opportunity to moderate a stellar panel of game devs - Shawn Toh from Battlebrew, Kang Soon from Joysteak, Desmond Hinkson from Republic Polytechnic and Carlo Arellano from Super Evil Megacorp (our guest from overseas!). 2 of our homegrown developers have also won Gamestart's indie award! We're really proud of them both, especially with Cubix being recent graduates of SUTD Game Lab's Game Innovation program. The winners of Gamestart's Indie Award (Photo: Richard Chan) Cubix's Weightless wins judge's choice (Photo: Richard Chan) Other news include GoGame announcing their new title "Disney Epic Que

GGXP 2018

Good Game Experience (GGXP) 2018 was held from 8 to 9 September 2018 at Singapore Expo and Convention Centre, Marina Bay Sands (MBS). GGXP is tied-up with the Singapore Toys, Game & Comic Convention (STGCC), and both are organised by Reed Exhibitions Singapore (Reed). Singapore Pavilion at GGXP 2018 (Photo: Gwen) The Singapore Games Guild (SGG) participated and executed its third Singapore Pavilion supported by IMDA. A total of 9 game studios were represented showcasing their games. This event also marks the first public appearance of the SGG branding as a stand-alone games association, where past Singapore Pavilions were represented by IGDA|SG (GGXP 2017, GameStart 2017). The Singapore Pavilion was presented by a diversity of veteran game companies and new/emergent startups (including those from programs such as PIXEL and SUTD Game Lab). The games showcased range from Digital, Mobile, Virtual Reality (VR) and tabletop games. The exhibitors were allotted i