Good Game Experience (GGXP) 2018 was held from 8 to 9 September 2018 at Singapore Expo and Convention Centre, Marina Bay Sands (MBS). GGXP is tied-up with the Singapore Toys, Game & Comic Convention (STGCC), and both are organised by Reed Exhibitions Singapore (Reed).
Singapore Pavilion at GGXP 2018 (Photo: Gwen) |
The Singapore Games Guild (SGG) participated and executed its third Singapore Pavilion supported by IMDA. A total of 9 game studios were represented showcasing their games.
This event also marks the first public appearance of the SGG branding as a stand-alone games association, where past Singapore Pavilions were represented by IGDA|SG (GGXP 2017, GameStart 2017).
The Singapore Pavilion was presented by a diversity of veteran game companies and new/emergent startups (including those from programs such as PIXEL and SUTD Game Lab). The games showcased range from Digital, Mobile, Virtual Reality (VR) and tabletop games. The exhibitors were allotted individual booths according to their industry experience - e.g. new/emergent startups were offered booths nearer to the main counter for better exposure.
Playware Hobbies displaying their tabletop games (Photo: Gwen) |
The 9 game studios represented in the Singapore Pavillion are (games showcased are in brackets):
- Rawcat Studios (It’s a Start)
- S2dio (Portrayed)
- Shadow Shrike Studios (Stones of Samitari)
- Cubix (Weightless)
- Playware Hobbies (Avertigos, Oddbods Go-Kards)
- Boomzap (Last Regiment)
- Kaiju Den (Stratos Fantasea, VR Survival Game)
- Codomo (Potato Pirates)
- Capital Gains Studio (Cryptocurrency, Debtzilla)
Overall, traffic flow could've been improved as last year's GGXP had better human traffic. Nevertheless, the Singapore Pavilion was a good experience especially for those new to pitching / showing their game at gameshows.
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