Skip to main content

GGXP 2018

Good Game Experience (GGXP) 2018 was held from 8 to 9 September 2018 at Singapore Expo and Convention Centre, Marina Bay Sands (MBS). GGXP is tied-up with the Singapore Toys, Game & Comic Convention (STGCC), and both are organised by Reed Exhibitions Singapore (Reed).

Image may contain: 3 people, people sitting
Singapore Pavilion at GGXP 2018 (Photo: Gwen)


The Singapore Games Guild (SGG) participated and executed its third Singapore Pavilion supported by IMDA. A total of 9 game studios were represented showcasing their games.

This event also marks the first public appearance of the SGG branding as a stand-alone games association, where past Singapore Pavilions were represented by IGDA|SG (GGXP 2017, GameStart 2017).

The Singapore Pavilion was presented by a diversity of veteran game companies and new/emergent startups (including those from programs such as PIXEL and SUTD Game Lab). The games showcased range from Digital, Mobile, Virtual Reality (VR) and tabletop games. The exhibitors were allotted individual booths according to their industry experience - e.g. new/emergent startups were offered booths nearer to the main counter for better exposure.
Playware Hobbies displaying their tabletop games (Photo: Gwen)
The 9 game studios represented in the Singapore Pavillion are (games showcased are in brackets):
  1. Rawcat Studios (It’s a Start)
  2. S2dio (Portrayed)
  3. Shadow Shrike Studios (Stones of Samitari)
  4. Cubix (Weightless)
  5. Playware Hobbies (Avertigos, Oddbods Go-Kards)
  6. Boomzap (Last Regiment)
  7. Kaiju Den (Stratos Fantasea, VR Survival Game)
  8. Codomo (Potato Pirates)
  9. Capital Gains Studio (Cryptocurrency, Debtzilla)

Overall, traffic flow could've been improved as last year's GGXP had better human traffic. Nevertheless, the Singapore Pavilion was a good experience especially for those new to pitching / showing their game at gameshows.

Comments

Popular posts from this blog

Official Press Release for SGGA

Singapore’s primary trade association for the gaming and esports industry, Singapore Games Association (“SGGA”), officially launches today. Supported by Enterprise Singapore (ESG), Infocomm Media Development Authority (IMDA), and the Singapore Tourism Board (STB), SGGA aims to develop and support a sustainable gaming and esports ecosystem locally, while placing Singapore’s name on the world map.   The launch of SGGA builds on a growing local gaming and esports industry, with revenue in the Video Games segment in Singapore projected to reach US$130m in 2020 and US$138m by 2024, according to Statista, an online market research portal.

Industry Day 2019

On 13th July, we held our second annual Industry Day; an event which aims to bridge the gap between education and development industries of games development and become a nurturing ground for Singapore-based talents to springboard their career in the industry.

The Industry Day was supported by Eliphant Pte Ltd, the organizers behind GameStart, and Impixel, an innovation space that aims to incubate and support the local games & tech industry. Close to 200 attendees (an increase of more than 60% from last year’s inaugural event)  showed up, including a Malaysian delegation of approximately 40 attendees from Camou Academy of Media Arts, Chicken Feet Studio (a studio the academy is incubating) and Glow Production.

The Industry Day had many veteran game creators share their experiences,  trials and tribulations, as well as giving valuable, diverse advice to the attendees.


Jonathan Blow, Game Designer and Programmer, shared his insights into the industry into independent development an…

Representing Southeast Asia in YANA’s #PlayApartTogether Initiative

COVID-19 has brought about tectonic shifts in the way the world interacts with one other, implementing work from home arrangements and home-based learning in efforts to control the spread of this highly contagious virus. We soon discovered that while some of us have embraced all-day PJs and more personal time, a home-based economy has also come with a number of social issues. Isolation, especially among those who live alone or are separated from loved ones, exacerbated feelings of loneliness, boredom and depression. In Singapore, we also have a large population of migrant workers whose living conditions were perfect for the virus to spread, and being far from home, can only rely on the goodwill of the government and Singaporeans to ensure that their well-being is taken care of.

So, when our friends at MDEC (Malaysia Digital Economy Corporation) invited us to be a part of the international YANA (You Are Not Alone) initiative, we jumped on board. YANA’s goal was to bring people together …