Skip to main content

Gamestart 2018

As with every year, the SGG team visits Gamestart organised by Eliphant - unfortunately, we didn't have a Singapore Pavilion this year. However, SGG was part of a really cool panel titled "How do I survive as a game developer?" 


Image may contain: 4 people, people on stage
"How do I survive as a game developer?" panel (Photo: Adrian Kwong)
Gwen (myself) had the opportunity to moderate a stellar panel of game devs - Shawn Toh from Battlebrew, Kang Soon from Joysteak, Desmond Hinkson from Republic Polytechnic and Carlo Arellano from Super Evil Megacorp (our guest from overseas!).

2 of our homegrown developers have also won Gamestart's indie award! We're really proud of them both, especially with Cubix being recent graduates of SUTD Game Lab's Game Innovation program.


No automatic alt text available.
The winners of Gamestart's Indie Award (Photo: Richard Chan)
Image may contain: 3 people, people smiling, people standing
Cubix's Weightless wins judge's choice (Photo: Richard Chan)



Other news include GoGame announcing their new title "Disney Epic Quest"! The announcement got featured in Straits Times newspaper, putting Singapore on the map again for making quality games! 

Image may contain: 2 people, people smiling, people standing
Battlebrew's Battlesky Brigade Tap Tap wins audience choice award (Photo: Richard Chan)
Image may contain: 1 person, sitting, crowd and indoor
Our friends at Cardboard Crew (Photo: Gwen)
We're also really happy that our board game partners at Cardboard Crew managed to secure a few tables in the Tabletop section to showcase and teach players different kinds of board/card games! 

Image may contain: one or more people, people eating, people sitting, food and indoor
Jac & Carlo having some bak kut teh with friends! (Photo: Jared Cheah)
After 2 fun-filled days of awesomeness, we wrapped up the night with some bak kut teh, accompanying Gamestart's esteemed guests who gave the masterclasses, Jac Jocson and Carlo Arellano, and some of our local dev friends! 

Every year, Gamestart just gets better! If you haven't been or have been hesitating to go for Gamestart, it is THE place to be if you're a gamer/game developer based in Singapore! 


Comments

Popular posts from this blog

Official Press Release for SGGA

Singapore’s primary trade association for the gaming and esports industry, Singapore Games Association (“SGGA”), officially launches today. Supported by Enterprise Singapore (ESG), Infocomm Media Development Authority (IMDA), and the Singapore Tourism Board (STB), SGGA aims to develop and support a sustainable gaming and esports ecosystem locally, while placing Singapore’s name on the world map.   The launch of SGGA builds on a growing local gaming and esports industry, with revenue in the Video Games segment in Singapore projected to reach US$130m in 2020 and US$138m by 2024, according to Statista, an online market research portal.

Industry Day 2019

On 13th July, we held our second annual Industry Day; an event which aims to bridge the gap between education and development industries of games development and become a nurturing ground for Singapore-based talents to springboard their career in the industry.

The Industry Day was supported by Eliphant Pte Ltd, the organizers behind GameStart, and Impixel, an innovation space that aims to incubate and support the local games & tech industry. Close to 200 attendees (an increase of more than 60% from last year’s inaugural event)  showed up, including a Malaysian delegation of approximately 40 attendees from Camou Academy of Media Arts, Chicken Feet Studio (a studio the academy is incubating) and Glow Production.

The Industry Day had many veteran game creators share their experiences,  trials and tribulations, as well as giving valuable, diverse advice to the attendees.


Jonathan Blow, Game Designer and Programmer, shared his insights into the industry into independent development an…

Representing Southeast Asia in YANA’s #PlayApartTogether Initiative

COVID-19 has brought about tectonic shifts in the way the world interacts with one other, implementing work from home arrangements and home-based learning in efforts to control the spread of this highly contagious virus. We soon discovered that while some of us have embraced all-day PJs and more personal time, a home-based economy has also come with a number of social issues. Isolation, especially among those who live alone or are separated from loved ones, exacerbated feelings of loneliness, boredom and depression. In Singapore, we also have a large population of migrant workers whose living conditions were perfect for the virus to spread, and being far from home, can only rely on the goodwill of the government and Singaporeans to ensure that their well-being is taken care of.

So, when our friends at MDEC (Malaysia Digital Economy Corporation) invited us to be a part of the international YANA (You Are Not Alone) initiative, we jumped on board. YANA’s goal was to bring people together …