Skip to main content

Singapore Games Achievements in 2017

Welcome to the new SGG Singapore page! First and foremost, from the SGG team, we thank you all for the support so far! For 2017, alongside the new committee, we've done a little detour from the usual small events of our own and focused on forming a closer partnership with IMDA and local major game events. This post will be a quick rundown of what we've done as IGDA SG, major game launches/achievements and how you as a community helped the games industry!

Singapore Indies (Game Developers) (created/hosted by James Barnard) launched as an organic platform for indie developers to get together, have a beer at LePark (now sadly closed :( )!
 


Springloaded wins first place at GMGC Manila.
 

IGDA SG held a Games Industry 101 event for students/graduates. 

 


Red Hare Studios officially published its first industry blog post! They do developer spotlight interviews & insightful game dev-related articles.



The Gentlebros started doing fun, informative vlogs!



 
Chris Natsuume from Boomzap launched his podcast "People Make Things", many of which are game devs from SEA.


Toriko by Happy Labs launches! 


IGDA SG presented an event on everything about game conventions.  


Wilful Kitty by Unexpect3rd Developments launches!



Tallnum by Qixen P Design launches! 




Stifled by Gattai Games launches! 
 


Inzen Studio got aqcuired by iCandy Interactive. Read Gerald Tock's AMA here.  


In conjunction with Screenwriters' Association Singapore, Professional Conversion for Game Writers course launched. 

 


Singapore Commercial Games Association (SCGA) presented their debut event on games monetisation

 


Dusty: Raging Fist by PD Design teams up with ARTBLOVK to showcase their game art.


Sairento VR by Mixed Realms launches!




Monster Chronicles by Delta Duck Studios launches!




IGDA SG collaborates with IMDA & STGCC to launch GGXP.   



Avertigos by Playware launches its Kickstarter!




The Game Room by Mohan Dietrich launches! It's a series of YouTube interviews of local game developers and more.

 



Cat Quest by Gentlebros launches! 




Game Start debuts its first game conference SEA Summit. 



IGDA SG collaborates with IMDA and GameStart to showcase made-in-Singapore games.




Chef Wars by Mindcake Games launches!



Unite Singapore showcases some of the local games. 

Springloaded launches its crowdfunding campaign for Obelus!


NEO Impossible Bosses creator Edwin Fan writes an article on Gamasutra.


It was indeed an eventful 2017 for the local games industry!

Comments

Popular posts from this blog

Official Press Release for SGGA

Singapore’s primary trade association for the gaming and esports industry,  Singapore Games Association (“SGGA”),  officially launches today. Supported by Enterprise Singapore (ESG), Infocomm Media Development Authority (IMDA), and the Singapore Tourism Board (STB), SGGA aims to develop and support a sustainable gaming and esports ecosystem locally, while placing Singapore’s name on the world map.      The launch of SGGA builds on a growing local gaming and esports industry, with revenue in the Video Games segment in Singapore projected to reach US$130m in 2020 and US$138m by 2024, according to Statista, an online market research portal.   

Industry Day 2020

The Singapore Games Association (“SGGA”) held the Industry Day - the association’s biggest event to date - from 7th to 8th of August 2020. The Industry Day aims to bridge the gap between the education and development sectors of the games development industry and to become a nurturing ground for Singapore-based talents to springboard their careers in the industry. 

Representing Southeast Asia in YANA’s #PlayApartTogether Initiative

COVID-19 has brought about tectonic shifts in the way the world interacts with one other, implementing work from home arrangements and home-based learning in efforts to control the spread of this highly contagious virus. We soon discovered that while some of us have embraced all-day PJs and more personal time, a home-based economy has also come with a number of social issues. Isolation, especially among those who live alone or are separated from loved ones, exacerbated feelings of loneliness, boredom and depression. In Singapore, we also have a large population of migrant workers whose living conditions were perfect for the virus to spread, and being far from home, can only rely on the goodwill of the government and Singaporeans to ensure that their well-being is taken care of. So, when our friends at MDEC (Malaysia Digital Economy Corporation) invited us to be a part of the international YANA (You Are Not Alone) initiative, we jumped on board. YANA’s goal was to bring people to